
You can also tackle seasonal challenges at your own pace, as they'll only expire once a season concludes. That in turn helps you fill up your season pass sooner, grabbing even more loot in the process to outfit your Guardian with in Season of the Haunted. For the PvP challenge this week, it's time to let your Supers run wild as Mayhem has cycled back into the playlist.Īs usual, you'll gain a substantial amount of experience for completing seasonal challenges. If you're looking to grind out a few more levels on your season pass, there are a few great objectives that you can work through.īeyond the current Sever storyline and a few rounds of Gambit, you can earn rewards for taking on a Nightfall challenge on Hero difficulty, completing this week's Sever mission using a Solar subclass, and seeing how good your aim is with some precision marksmanship. If AV is tough to win in your battlegroup, Destiny is honestly not half-bad.It's a fresh week of challenges in Season of the Haunted, as the fourth week of the current season has just begun. TL DR If the price of Berserking < the price of Destiny + Crusader (or you have the mats and an enchanter handy), Ice Barbed Spear is a no-brainer. Destiny won't have both procs active very often, and even when it does, IBS with Berserking up edges it out. The Ice Barbed Spear wins mostly because it only needs one thing to proc in order to reach its maximum potential. Ice Barbed Spear + Berserking active: 468 – 546 Here is the above wall of text condensed into a few easy-to-compare lines:ĭestiny + Crusader and Destiny procs active: 466 – 523 This increases base weapon damage to 468-546. Your base weapon damage, according to the calculations below, is 373 – 451. The 13 Strength on the Spear grants 26 AP. Now take the same character and swap out Destiny in favor of Ice Barbed Spear. This increases base weapon damage to 466-523. With both procs active, you gain 300 Strength, or 600 AP.

This increases the base weapon damage to 418-475. With Destiny’s +200 Strength proc, you gain 400 AP. This increases the base weapon damage to 371-428. With a Crusader proc active (granting 100 Strength), you gain 200 AP. With Destiny equipped, as calculated below, his or her base weapon damage would be 324-381:
Destiny headfinder plus#
I figured, this pally, plus buffs being applied/dispelled/falling off, will average 900 AP running around the battleground.

But even if you're just leveling, you might still find the math enlightening.Īssume a character with 900 attack power. This comparison assumes you intend to melt faces in the 50-54 bracket. This thing is a meat grinder, an absolute terror in BG between 52-59 in Arathi Basin.Ĭomment by KefraLet's compare Destiny to a level 51 Alterac Valley quest reward, Ice Barbed Spear. I have used it from 52 until 59 when some of the Greens from Outlands started to take over in my weapon locker. The reason the value is sort of low for an epic is it fairly easily drops, both on the world and in Dungeons and the fact it is a very specific weapon for only a couple of classes at best. You can do wondrous things with this sword. Add in elixirs like the one the moonkin in Winterspring drop on you and a nice Diamond Flask Trinket. Ice Barbed Spear is better for Elite mobs due to stat buffs and crits off of Heroic strike. This sword is ideal for leveling, especially if grinding. I have to tell you, with the speed of the weapon, it procs so much in a battle (especially in Berserker Stance, with Whirlwind strike) I have had DPS like nothing I have seen. If acquired at level 52 with the crusader enchant, adding in Sword Specialization and the racial traits for humans and sword. Would make grinding very nice, in my opinion.Ĭomment by 126306Human, MS Warrior Level 60. As for me as a Paladin, white damage is sadly most of my gameplay, and this thing would kick out a bunch of good white damage due to its procs if Crusader is applied. On my paladin, I'd wager an 86.5 dps weapon at 52 (even if for a very short time) would make Crusader Strike hit very hard, regardless of the fast speed of the weapon. This is the base of the weaponĢ00 Str (Proc) = 57.1 damage added (1 str = 2 attack power)Īt that level, even if you believe the procs are very minimally seen, that is still a burst of large quantities of damage added to instant strikes and such in 10 seconds.

I've calculated a few things into the base of this weapon, given no increases through stats or anything, all raw data.

I found mine by luck a year ago, and have been saving it for my paladin ever since. Comment by 34364Personally, given the BASE math, I think this weapon is great for its level and a few levels up.
